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Genre: Horror
Creator: Mamoru Oshii
Running Time: 48 minutes.
Reviewer: StorminNorman
Sometimes, it seems, that all the best anime is produced by only
a small clique of people that includes Masamune Shirow, Hideaki
Anno, Hayao Miyazaki and Mamoru Oshii. Associating any particular
anime, be it series or film, with one of these names is bound
to make it highly successful, and have everyone claiming that
it breaks new ground for anime.
It's no surprise then, that Blood: The Last Vampire is
a groundbreaking anime that is going to be very successful. Created
by the same man responsible for the Patlabor movies and
Ghost In The Shell, it has a lot going for it. It's also
the first anime feature to be created entirely using computer
graphics, with all the characters rendered in 3D, but with a technique
called cel-shading used to create a 2D look (a similar technique
is used in the Sega DreamCast game, Jet Grind Radio). All
backgrounds and camera animation is computer generated. The result
must rank as one of the best looking anime films ever.
Blood: The Last Vampire is set in the community around
a US military base in Japan at the time of the Vietnam war. The
main character, Saya, is a demon hunter asked to hunt down a group
of demons terrorising the township on Hallowe'en, sort of like
a Japanese Buffy Summers, but without the annoying scooby gang
to hold her back. Around her demon hunting exploits is the sniff
of US Military secrecy, and a community that seems almost beaten
into submission by it.
To add realism, much of the dialog of B:TLV is actually
in English, as all the American characters seem to exclusively
speak it, while Saya herself is multilingual. Thankfully the script
is not the cringefest of most dubs, and the voice acting is actually
pretty good on the English side of things. It is quite strange
to watch however, as hardened subtitle fans (such as myself) may
find that they keep looking for subs when they don't have to.
It's a very strange experience.
Without question, the best part of B:TLV is the animation.
It is utterly magnificent, with John Woo style camera direction,
and absolutely perfect character animation. The characters themselves
are drawn in a realistic style, similar to that of Serial Experiments
Lain. The upcoming Final Fantasy: The Spirits Within
movie, which is also entirely digitally composed (although it
uses `real' 3D rendering for the characters as well) is going
to have to be pretty impressive to beat B:TLV.
The sound in B:TLV is just as good as the visuals. The
demons make the appropriate demonic noises, the audio effects,
especially during the heavy action scenes, are suitably pounding,
and the orchestral score, particularly over the closing credit
sequence, is excellent.
Perhaps the biggest failing of B:TLV is the same failing
that it's predecessor, Ghost In The Shell, has. It is simply
far too short. I always felt that GitS never quite managed
to properly flesh out the concepts and ideas it presents over
its 79-minute running time, and B:TLV is even worse, being
only 48 minutes long, but presenting enough material for a decent
2-hour vampire flick.
Film length is relative however, and even a 2 hour movie can
feel short if it isn't paced properly. B:TLV's pacing isn't
in question-- it is well paced-- but it feels more like an episode
of a TV series than a feature length film. 48 minutes is nowhere
near the length that this film needs to be to prevent the viewer
from getting to the end and thinking, "Great? Where's the
rest of it?" It's worth noting that the figure of 48 minutes
includes the closing credits, which are about 3-4 minutes long.
So, does that mean that Blood: The Last Vampire, the latest
classic from the creator of GitS is a 48 minute technology
demo? The answer, sadly, is yes. B:TLV simply doesn't get
enough time to create an engrossing or engaging story. As a (lengthy)
short film, doubled with another film of similar length, it may
work, but as a standalone feature film, it fails dismally.
That's the real disappointment with this film. It simply ends
before it gets a chance to really begin. Perhaps Mamoru Oshii
should go back and look at his Patlabor films to see how
to create a film of decent length without leaving a feeling of
too short in the viewers mind. Still, it is an excellent technology
demo.
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