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Developed by: Bungie
Available On: Windows 9x, Mac OS, Sony Playstation 2
Review System: Intel Pentium III/933mhz, ASUS V7100/GeForce
2 MX Graphics Card, 256MB RAM, Windows 98SE. Also tested on: Intel
Pentium II/400, Matrox G400MAX Graphics Card, 128MB RAM, Windows
98SE
Game Type: 3rd Person Action/Adventure
Reviewer: StorminNorman
Bungie have been working on Oni for almost as long as
John Romero was working on Daikatana. The amount of hype
surrounding the game has been phenomenal, especially after Bungie
were bought by Microsoft. Well, Oni is finally here...
and while it lacks some of the promised features (Multiplayer
support and truly dynamic environments), it still rocks pretty
hard.
You are Konoko, a TCTF agent whose past may not be as it seems.
As you work your way through the game, the story unfolds, revealing
a plot thicker than that of Ghost In The Shell. You are
helped in your missions by Shinatama, an android that is linked
into your brain patterns, and Dr. Kerr, a man who appears to be
your mentor. The way the game tells the story is excellent, with
cutscenes revealing the intricate plot, and providing Konoko with
more excuse to kick butt. You almost feel like you are watching
an anime.
This feeling is helped by the fact that Bungie have chosen anime
as a visual theme for the game. Imagine GitS with a decent
plot and full 3d-rendered graphics, and that's basically what
Oni is. From Konoko's spiked haircut (that even reflects!)
through to the obligatory schoolgirl style character (the tragic
Shinatama) and Kerr's uncanny resemblance to Dr. Elefun from Astroboy,
the game is an otaku's dream. Even the voice acting is reminiscent
of a badly subtitled anime series... (err... is that a good thing?).
All the game needs is a Japanese soundtrack option (it already
has English subtitles) and the experience would be perfect.
It has to be said that graphically Oni is excellent, using
a limited 3rd person/behind camera view (similar to American
McGee's Alice or Tomb Raider), without too many of
the issues associated with such a perspective. Instead of the
camera disappearing behind objects, the objects become semitransparent,
and while this does allow you to cheat slightly by looking through
walls, it eases the frustration levels of some parts of the game.
All the characters look excellent, with bright, colourful textures
and strongly defined facial features (you can see the cybernetic
parts of Shinatama's face in-game, not just in the picture of
her that pops-up when she talks). While the game doesn't look
as good as say, Alice (which is based on the Quake 3:Arena
engine) it has its own visual style that suits it well. There
are graphical flashes when you attack someone, and, at least on
the PC version, minimal fogging. I did notice on the slower machine
that I tested Oni on, that translucency slowed the framerate
down, as did a lot of action, but this was to be expected.
The sound in Oni is pretty decent too. I mentioned the voice
acting before, but for me, that's part of the `anime experience'
that Oni offers. Other sounds are good, from the meaty
`thwack' noises when Konoko lands a right hook through to the
sounds of most of the weaponry in the game. The best sound effect
of all has to be when Konoko pulls off her `spinning lariat' or
`backbreaker' moves, where there is a nice crunchy bones-being-bent-in-ways-they-weren't-designed-to
sound. *crunch*
Oni offers some excellent gameplay. Rather than simply
being a shoot-the-enemy-find-the-lock-to-open-the-next-door style
game, its a beat-the-living-crap-out-of-the-enemy-find-the-lock-to-open-the-door
style. Basically, Oni implements a nice fighting system,
rather than rely on weapons all the time, and the best part is,
the fighting system actually works. Bungie have gone to
great lengths to make the controls work nicely, and they do, with
an impressive amount of moves for Konoko. From standard kicks
and punches, to the supercool Running Lariat (Konoko runs up to
an opponent, spins around their neck (*crunch*) and kicks any
enemies in range), Konoko has enough moves to make her worthy
of the next Tekken game. She even shouts the name of some
of her super moves (`DOUBLE SPIN KICK!'), to add that extra authenticity
to the anime stylings of the game.
Being able to fight enemies is a handy feature in Oni,
as actual weapons and ammo in the game are somewhat limited. This
isn't a bad thing, because often it's better to sneak up behind
someone and break their back than it is to shoot them from a distance.
When Konoko does have a weapon however, she can still fight, which
is handy as most weapons are useless at close range. The weapons
include a nice automatic pistol; a submachine gun, designed so
that when an enemy is firing it, 90% of the bullets that fly from
it miss Konoko; a plasma cannon, which has the slowest moving
projectiles of any weapon in the game; a nice railgun-style weapon
that is good for long-distance sniping; and my personal favourite,
the screaming cannon, which basically fires a huge, heat-seeking
glob of energy that kills pretty much anything it touches, including
Konoko if she happens to be nearby. The game implements a lock-on
feature, which is nice, allowing you to run backwards while shooting
without losing your target.
The levels in Oni were supposedly designed by real architects,
which is obvious from the way many of them are laid out, especially
the TCTF headquarters and the National State Building. This means
that there is almost no unfilled space in any of the maps, which
is nice, although it does lead to an inordinate number of empty/useless
rooms. Still, it does give the feeling that you are running through
actual structures rather than just maps designed for the convenience
of a game engine.
The easiest (and in my opinion the most unjustified) criticism
that can be made about Oni is that it does consist primarily
of `find-the-switch-to-open-the-door' gameplay. I've heard some
people provide this as a major criticism of it, but lets face
it, even Doom consisted of similar gameplay. I found that
I enjoyed finding the switches so much that I didn't particularly
care about whether it was repetitive or not. That said, the game
does have a few flaws, some major, some minor. To me, the biggest
flaw is the save points. I don't mind the idea of fixed save points,
but Oni spaces them out a little too far, especially on
the later levels. To be fair though, Oni is essentially
a console-style game, and most console games do a similar thing
these days, so it makes sense that Bungie have chosen to follow
suit. The other criticism I have is that Oni is a hard
game. Even on the easy difficulty level (there are 3: Easy, Normal,
and Hard), Oni is tough, and may put less experienced gamers
off. This, coupled with the save points, will see you replaying
some parts of the game several times before finally getting through.
Of course, the sense of achievement when you do complete a save
point is akin to the sense of achievement you get from winning
a tight Unreal Tournament deathmatch game. Finally, the
smallest niggle I have is the lack of access to the options screen
from within the game (you have to quit the game and restart it
to access this screen once you are in a game). While this isn't
a major issue (I normally set options before I start a game anyway,
and rarely need to tweak them), and few console games do this
anyway, it would have been nice to add it in, at least on the
PC version. Also, it isn't possible to bind the keys from within
the program, you have to edit a text file in the Oni directory
to do this. Again, this is a minor complaint, as the game's default
controls are pretty much perfect anyway (although assigning the
E key to drop weapon on the PC is somewhat annoying), the only
thing I could complain about is the lack of mousewheel support...
although given that Konoko can only carry one weapon at a time
(this is not a bad thing, as she doesn't need to carry more),
it isn't a major hassle. The other control criticism I have is
that to adjust the in-game mouse sensitivity in Windows involves
using the Windows Mouse control panel. This means that currently
my windows mouse is cranked up to ridiculous speeds (I couldn't
be stuffed changing it back), as I tend to play with a high sensitivity
in most games, Oni included.
None of these criticisms detract from the game itself though.
Oni is an absolutely brilliant game, with a strong focus
on story, and excellent fighting mechanics. One level is even
a dream sequence that Konoko has to fight through! Which reminds
me... Konoko has got to rank as one of the best characters in
a game in recent times, she, along with most of the other characters,
oozes personality. She can go from being an angry, intense killing
machine in one level, to almost crying at one point in the next
(yes it does happen). If nothing else, Oni brings us a
character that is totally believable, and she lacks the outrageous
dimensions of certain other female game characters. (*cough*Lara*cough*)
Oni rocks. That's all there is to it. I hope that someone
sees enough of this game to turn it into a real anime (even though
the last game to anime conversion sort of sucked... Sin)
and I would be interested to see where Bungie takes this concept.
Go now... buy this game. It rocks. Konoko said so!
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